Recipes for kick-ass cyberpunk games #2

Attention! Could the following punks contact RED’s Community Manager at marcin.momot@cdprojektred.com with their username and the words “Free game please – kthx!” in the title, and they will receive a free copy of this week’s game – You lucky, lucky people: Ledah Lamedh, Jarek Obważanek AND as a bonus for their insightful comments: Wisdom000 & Sera Non who wrote “Whatever you do, make sure that people can create their own characters and can play the game the way they want to.”

Today we carry on our light hearted culinary exploration and take a look at other games set in a cyberpunk universe, whether they are RPGs, straight up shooters or even 100% Multiplayer goodness, if it smells of Cyberpunk, we’ll look at it!

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Nov16

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Recipes for kick-ass cyberpunk games

Whilst CyberPunk 2077 has its own unique, incomparable flavour, it is always important as a Dev chef to take a look at existing recipes in order to understand what sort of cyberpunk experience players have already come across and, most importantly, what you can learn from it.

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Nov9

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Part 3 of Mike Pondsmith’s Introduction

Click here for part 1

Click here for part 2

The Right Team

This is the most important thing. The Team has to love the material. The Team has to want to be faithful to the material. The Team has to have the skills to execute the material and see that vision through to the end. They have to be on fire with the desire to make an extraordinary game.

And that leads, at last, to why we hooked up with CDPR.

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Oct26

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Part 2 of Mike Pondsmith’s Introduction

Click here for the part 1 of the article

The Right Feel

There are people out there who have protested to me at conventions that there have been hundreds of cyberpunk games made over that last two decades. But my counter-response is that, save for a very rare few exceptions,  most “cyberpunk” games are games from other genres with a cyberpunk veneer shellacked over the top; standard action shooters, futuristic racing games, involved explorations on trans-human philosophy—even classic space operas dressed up with a few heroes uncomfortably wearing leather dusters over their vac suits and mirror-shades perched precariously on the the tops of their finned helmets.

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Oct22

55 comments »

Implementing Pen & Paper mechanisms into a computer game

At first glance it may seem that there’s nothing easier than creating a video game based on an existing RPG system like Cyberpunk® 2020. After all, we already have all the mechanics prepared and ready to use in the game. As simple as it sounds, there’s more to it than meets the eye.

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Oct18

204 comments »